Evermorn
Notes
| Year | Season | Text |
|---|---|---|
| Mutiny and mutineer are labels that none among the crew anticipated they would bear; yet, here they stand. Within the Fae community, it is a fundamental belief that a position of authority signifies a role of service. Should an individual entrusted with such a position forget its true meaning, they are to be removed from it. Consequently, they embraced the title not with disgrace, but with clarity of purpose. They are mutineers, indeed, but not adrift. They embody a collective resolve, each of them with a voice that carries significance, and take no command without collective agreement. Their journey is not dictated by the desires of a singular individual, but by the collective will of the crew. | ||
| From this resolute truth arose Evermorn. The third and youngest Guild of the Court of Mirages. Born not from rebellion but from the desire for restoration, Evermorn emerged in response to a calling that had long been overdue. | ||
| Commissioned by the Council of Irendille to establish and maintain the nation’s navy, Evermorn carries a charge that is both practical and sacred: to reclaim and rejuvenate the Littoral de Irendille, the ancestral coastline that was once vibrant, now obscured beneath the sediment of time and political neglect. While fae tradition has historically favored the dense, whispering forests of Mundus, Evermorn has directed its focus seaward, endeavoring to restore equilibrium between land and tide. | ||
| They are sailors, scholars, diplomats, and warriors. Their mandate extends beyond mere defense; they are responsible for exploration, stewardship, and diplomacy upon the open seas. Their vessels are equipped not only with weapons and provisions but also with the ideals of fae kinship, adaptability, and remembrance. | ||
| Evermorn does not govern by declaration. Leadership is earned through acts of service, sustained through mutual trust, and directed by consensus. They are a fleet with multiple helms, and each helm steers towards a common goal. | ||
| As the third pillar of the Court of Mirages, Evermorn stands alongside its older guilds in equal stature, its presence extending the influence of the Court across the coasts and oceans of Mundus. While others defend the land or engage in diplomacy within shadowed chambers, Evermorn navigates the tempest-tossed fringe where the sky meets the sea, and each sunrise brings with it a promise. | ||
| They are not a rebellion. They signify a reckoning. A return to tide and timber. To shared command. To the truth that power, much like the sea, must always be wielded with care; otherwise, it shall rise to reclaim its own. | ||
| 1025 | La guilde s'affilie à la province de Laurelin. 1025: Parrainée par Colibrille. |
Territories
Resource Production
Resources on hand
Ships
Characters
Aerandir
Trésorier
Arden
Trésorier
Eikodel Carmine
Trésorier
Rosie
Trésorier
Valen Sweet
Chef
Wren Devlin
Trésorier
Arch Typhonis
Azadil Silverlance
Brother Lucus
Craddock
Delphine Quarum
Jester
Kar Makkson
Maeve Elya'neen
Marzipan Mirach
Ulrog StoneHeart
Adelaide Carmine
(inactive)
Agathe
Ameonna
(inactive)
Angus Byrne
Atticus Evander
(inactive)
Bandit
Brisaes
Brom Carmine
(inactive)
Charlie Drake
Fen
(inactive)
Frederick Byrnes
Ganelin
Kendhal
(inactive)
Killian Carmine
Kyo
Mama Rosie
Mordrae
(inactive)
Nova
(inactive)
Salsa
Temori
(inactive)
Whiskey Bailey
(inactive)
Whitlock Antilles