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### Magic
#### Energy
**Energy** is what is used to create supernatural or “magical” effects. Energy is used by mages, occultist, erudites and religious leaders to create effects on the physical world of [Mundus](/wiki/bicolline/other/mundus/).
**Pure energy** is **primordial energy** in a raw state. It can be used as is or transformed into energy specific to magic schools or occult arts, or religious doctrines. There are several different categories of energy.
Magical Energies used by **mages** include
* Manthora: Most common common magical energy.
* Svir-Kala: Magical energy that allows the creation of magical objects and runes.
* Golhir: Magical energy specific to black magic.
* Miguisse: Ancestral magical energy of the [elves](/wiki/bicolline/species/elves/).
* Breath of life: Magical energy specific to ritual magic.
Occult Energies used by **occultist** include
* Forest spirit: Magical energy specific to totemic magic.
* Skull: Energy used to forge pacts with demonic entities.
* Ingredient: Basic material with which alchemists work.
* Invention: Part of a whole which, once assembled, could be very useful.
Religious Energy used by **High Priests** include
* Point of power: Divine energy that unites deities with the participants of their belief.
Another manifestation energy is called a **[knowledge stone](/wiki/bicolline/supernatural/knowledge-stone/).** These stones are said to be drops of **pure energy** that hold the combined knowledge of mankind. Those that possess the stones possess the ability to influence the world.
Knowledge stones are wielded by “**Erudites**,” elected players who can use this power to influence the world.