The Archives of Brax

Summer 1009: The City of Oron is not considered a neighborhood action. The army of Oron annexes the domain, the domain is handed over to the leader of the City of Oron, Samaële. Oron's army, made up of 5 militias, is camped on the domain.

Autumn 1008: The domain is reinforced by 12 militias.

Summer 1008: The drought scroll is used on the estate, 80 batches of grain are destroyed. This deed is signed G de R. and E.D! The "Call of the Wolves" ritual is launched from the city of Oron, 5 mercenaries and 5 militias from the Brabancourt army are destroyed. Oron's army, made up of 30 elven militias, attacks the Fertile Lands from the south. Brabancourt's army, now composed of 5 militias and the banner of honor of the fertile lands of the south, is destroyed. Oron's army, made up of 20 elven militias, occupies the domain. Oron's army recovers 1 spoils of war.

Oron, "The Hill," is located to the East of the center of the kingdom of Irendille. The elves placed the Ilma at the precise location where energetic fluids emanated at the entrance of a cave inhabited by bears. Close to the borders, these elves are fierce and are often tested to repel the intrusion of sanctuary desecrators. Frequently in contact with humans, they sometimes exchange thoughts and some works of art circulating in the world, up to the outskirts of Loren. Oron is said to house all the traveling elves who roam the world, and these journeys are reflected in the architecture of the homes, both exotic and eclectic.

Frequently in contact with humans, they sometimes exchange thoughts and some works of art circulating in the world, up to the outskirts of Loren.

Nolwë: Sadjhi
Istar: Aelis
Founder: Clan of the Bear
Affiliated Guilds and Clans: Sylvan Coalition
Symbolic Animal: Bear

Celebrations:

  • Entulessë "the return," festival of the return of Ilma.

Morfelco "bear cave," festival in honor of bears.

  • Official Game: Top battles

Sources: Archives of Bicolline

Spring Awakening 1004

The time is now serious for the inhabitants of the city of Oron. Everyone knew that the night of Ka-Ba-Oloth was coming, but no one thought they would one day face its serious repercussions.

The border residents of Irendille fought long and bravely. Nevertheless, Lolth's proteges fulfilled their dark designs. In the heart of this opaque night, Oron's Ilma exploded under the pressure of the magic of the priestess mages of Nasgaroth, bringing with it its magical protection.

The wave of destruction was felt by all the great mages of this world. When the sun finally rose on Oron, there was no trace of its besiegers. Messengers then left from all over the Kingdom of Irendille to announce the imminent arrival of reinforcements. Ilma was destroyed, but the city and its occupants were not about to be taken without delivering a fierce battle.

Already, rumors say that negotiations are underway to form a convoy that would depart for the Isle of the Heirs with the mandate to bring back a new Ilma. This mission was successfully accomplished. Diving into the ruins of Silmaëlle, explorers found an Ilma and brought it back to the heart of the City, but not without sacrifices.

The War of Oron

October 1005

The destruction of Ilma Oron, which occurred during the Night of Ka-Ba-Oloth, had long been planned by Uskuada and the dark elves. The continuation of their invasion plan of the Central Lands depended on its success or failure.

The protective radius of the City of Oron covered one of the major telluric points necessary for the activation of the portal to Gardar-Hos. Annihilating the magical protection of the City was therefore an indispensable step before reaching the designated place.

The activation ceremony of the portal had to take place from this precise location, and it was not without difficulties because the entire kingdom of Irendille and well-intentioned people intended to mobilize to thwart it.

The region of Oron is very wild, covered with dense forest and crossed by numerous rivers. Fighting in this environment is not easy, especially against the border residents of Irendille who grew up there. The forces of Chaos know this and have prepared for it. Their army is supported by many forest trolls and green-skinned creatures.

Source: Document of the Great Battle 1005

The telluric zone of Oron was defended by the forces of the True Faith and Andore.

Source: Archives of Bicolline

Chapters referring to Oron

The destruction of the Ilma of Oron, which occurred during the night of Ka-Ba-Oloth, had been planned for a long time by Uksuada and the dark elves. The continuation of his plan to invade the Middle Lands depended on whether it succeeded or not.

The protection radius of the City of Oron covered one of the major telluric points necessary for activating the portal. Destroying the magical protection of the City was therefore an essential step before going to the location.

The portal activation ceremony must be carried out from this precise location and this will not be done without difficulties, because the entire kingdom of Irendille and men of good will intend to mobilize to make this one fail.

The Oron region is very wild, covered with dense forest and crossed by numerous rivers. Fighting battle in this environment will not be easy, especially against the border residents of Irendille who grew up there. The troops of Chaos know this and are preparing for it. Their army will be supported by numerous forest trolls and goblins.

The Oron War is still far away, it is difficult to know what turn it will take, how the other fronts will have fought, if they had to give in or if they won. But you have to prepare, the only thing certain is that if the ceremony takes place the portal will become reality, a nightmarish reality, but reality nonetheless.